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Posts Tagged ‘video games’

Christmas 2013; What’s In Your Stocking?

June 15th, 2013 No comments
PS4 vs. Xbox One

PS4 vs. Xbox One

Now that the Electronic Entertainment Expo, or E3 as it’s commonly referred to is over, we’ve had the opportunity to be pitched since 2006 by both Microsoft and Sony for their new respective hardware. I’m fairly certain that there is at least one video game console in each of the homes of those that are reading this. Being that PCs update their hardware every few months, this piece of news after 7 years of current generation consoles was long overdue.

I’m not going to bother with the adolescent war of “console vs. PC” that is never ending (and quite frankly moronic), but rather what came out of this year’s E3 regarding the console-on-console equivalent of little children on a road trip and having to endure “he’s touching me!” remarks constantly.

In the event you didn’t know, I currently game on the PlayStation 3 console. Consoles period are in my opinion better suited for games when you want to play them, require less maintenance, are reasonably portable, and simply require a TV or monitor to setup and start playing. Since game publishers want to penetrate as many markets as they can to sell their products, most games are available on every gaming platform imaginable. Sure, exclusives to each platform exist, so it really comes down to preference. I personally care less if you play on one platform than another, however the internet at large (mostly comprised of acne littered 13 year-old boys) will quickly pick up an e-pitchfork and wage battle against your choice and/or defend theirs. In the end, developers laugh all the way to bank during the incessant flame war.

So it may appear that Sony has won the the console war at this year’s E3 with their PS4 being $100 less, no used game restrictions, and not requiring a daily internet authentication. Truthfully, they’re both equal counterparts in my eyes, if it weren’t for the whole Microsoft Corporation supporting the NSA and potentially violating your privacy with a video and audio monitoring device that must remain connected to the console, commonly known as Kinect. Ya, the PS4 has something similar, but why people even want a motion device to play games is beyond me however at least with Sony it is optional, not required. Digital Rights Management, or DRM, also has Microsoft’s support likely because they’re a major software publisher in the computer world as well as the gaming world, so they technically they can’t blur that line being that they are involved heavily in both industries. As for used games, I don’t purchase used games so that part doesn’t affect me. Sony did have one bullet point however that they can no longer wave around and that was required additional purchase of Xbox Live vs. (free) PSN to play multiplayer games. Now, PS4 players will need to become PS+ members (at $50 USD/year) in order to play most of your favorite games online with your friends. C’mon, we all saw this one coming.

I’ve owned every Sony game console and will continue to do so because of convenience sake. I may look into a gaming laptop, however that won’t be anytime soon. Until then, whether you’re a hardcore iPod touch gamer, or a grand wizard at the game of Juno, pick your poison and just play. Pre-order your PlayStation 4 or Xbox One with Amazon and join the next generation of games. Mountain Dew and Cheetos dusted controllers not included.

Violent Games Kill People?

July 22nd, 2012 2 comments

I knew it was just a matter of time before someone in the news media decided to make their mark from the horrific tragedy in Aurora, CO this past weekend. I’m not going to sit here and celebrate the alleged (please note the post date here) killer, however I’ve read this dude was all over Role Playing Games (aka RPGs) and Guitar Hero. It’s not like this guy went on a 2 day Call of Duty binge, drinking Mountain Dew and eating Flaming Hot Cheetos, and decided spur of the moment to do what he did; he planned it months ahead of time.

As a fan of First Person Shooter video games myself, I’ve never once felt the urge to harm even an insect after having a shitty round playing a video game. I’m sure the whole gun debate will no doubt be re-opened with these events, however isn’t it always sad that the people who knew the shooter always claim “he/she sure did act strange for a few days before this happened”? I’m going to guess he was a loner, so probably no one knew of his plan or saw all of the stuff he’d acquired to pull this off, yet somehow he had boxes of ammunition at his parents house.

I don’t own any firearms nor do I frequent known “bad areas”, so my chances of getting killed by a gun is pretty low. Aurora likely felt pretty safe in that they don’t see much violent crime as compared to major metropolitan cities like New York or Los Angeles, where I reside. I’m sure in light of this tragedy, movie theater owners will enforce stricter security especially near exits to prevent another disaster from here on forward. At the least for the memory of the victims, this should be implemented as they didn’t deserve what happened to them.

The point I’m making here is that a violent video game didn’t drive this person to do what he did. There isn’t any scientific proof that anyone exposed to such games will ever have an inclination to such violence. No terrorist has even been in the top 1,000 leader board of Modern Warfare or Black Ops, have they? Forget even race as statistically, whites are more prone to this type violence than any other race but rather if you must point a finger at something, remember that he is a sick individual and we “sane” ones should identify behavior like his prior to them acting on it in the future. He was purchasing most of the items he used either online, or in the same local retail store. His purchases were legal, however anyone with a right mind would even think that acquiring all these items in a matter of a few months is certainly a sign that this person didn’t just take up deer hunting all of a sudden.

CNN Guest: ‘Video Games Help You Get In The Mode To Do The Killing’

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I Wanna Add You

July 1st, 2012 No comments
Toez, can I play with you?

Toez, can I play with you?

Many might think I have a YouTube channel for fame, some would think it’s the money, still others may think it’s to have an endless pool of people to play with. It’s about time I address this head-on.

I’m a fan of film and video games, and would enjoy a career in the entertainment industry. I live in Los Angeles, so it’s a given, right? Like anything else, there are tons of “me” out there already so it’s not going to be easy. Since I like to game, editing gameplays has given me a chance to work with software and skills necessary for anything in TV or film later on. I’m not saying I’m a pro at this point, but I’ve learned quite a bit and have even landed a few jobs already in entertainment.

Having a little notoriety within a certain fanatical community however isn’t what it’s cracked up to be. I used to get asked several times a week to add someone to their friend list until a recent PSN FW update allowed random friend requests to be turned off, and I took advantage of it. Do I dislike you or playing with new people? No, but when you add someone that almost literally begs you, then never plays with you after caving in for a month, I really don’t need to see when you’re on or offline because in the end, you won’t play anyway. That gets annoying when recording too, hence why I’d delete you anyway if we haven’t connected in a month or less.

I usually get on late night Pacific Standard Time, but that doesn’t seem to stop kids of other countries from sending requests either. Odds are, I’m fragging while you’re just getting up in the morning. I don’t want to hear that you’re different either. I’ve been going through this for well over a year and not a single person has done what they said they’d do, so it’s my choice to just ignore them whenever possible because it’s gotten quite annoying now. Now drama queens are recently coming out of the wood works too. If this makes you hate me and feel you must retaliate against me online, go ahead. Clearly you have more disposable time than I do.

I do appreciate fans of my work and am a sociable person but if you insist on reaching out to me, why not tweet me or comment on my Facebook page? Having me on your friend list won’t solve anything, and I’m flattered that many of you try but I’m afraid it’s been ruined as it’s ultimately my call to send the invite and seeing that I already have plenty to choose from, I’m not in a rush to add more.

Teamwork in Online Gaming

April 14th, 2012 8 comments

Let’s first start with the definition, shall we?

team·work /ˈtēmˌwərk/

Noun:
The combined action of a group of people, esp. when effective and efficient.

In a recent online gaming match where the object is to play together as a team for a common goal, I told a long time friend and squad mate to shoot an enemy instead of running toward him to get a knife kill. As someone who has over 800 knife kills in this particular game, I know how satisfying it is to get knife kills, but I do them when flanking the enemy and when they least expect it; not running toward their field of vision where their only reaction is to shoot.

Well, his actions and decision to run into “the middle of the street” to possibly chase down that one knife kill just as I spawn in on him, got us both spotted and killed. We lost the round shortly after and I commented that their negative kill/death is indicative of poor decisions and bad habits. Granted, I didn’t say it like that, but that’s what I was getting at.

While it’s just a video game and no one is “going professional”, I spent my money to buy games to win them, have fun, and play as a team whenever possible. I don’t think that any boxer or professional sports team has the mindset of losing every match they have with continued bad habits, or they wouldn’t be successful. His retort was that he bought the game and can play it any way he sees fit; while this is true, my intention isn’t to ruin anyone’s experience or fun, however he seems to constantly run into trouble when facing enemies. Whether it be a knife kill or running toward a tank with C4, I’ve seen him run into their field of vision where 8 times out of 10, he gets killed in the process.

So why the post on this you ask? Because in objective play where you only have so many lives or “spawns”, you’re wasting valuable TEAM tickets with poor decisions and behavior like this and maybe some have forgotten what it means to play together as a team. It’s not just once or twice, but this is many times in ANY particular round. A negative KDR, or kill/death ratio, is indicative of your play style not working. If this was a pro sport, a coach would yell and bench you; I’m no coach and am not trying to be, but rather I’m trying to guide and help by acknowledging a bad habit that if corrected would actually benefit everyone, especially the player.

His reaction to my comments since he felt as if I was attacking him was to turn off the game instead of reasoning why I felt that way. Again, I wasn’t ever rude or disrespectful, but I was disappointed. He is set in his ways since he won’t take constructive criticism and acknowledge what is really best for team play as well as for himself in the long run. He got offended, and I can understand that, but far be it for me to push my thoughts onto someone else.

Play the game, have fun, but if others around you are saying stop being selfish by running around and trying to knife kill everyone (they don’t help the team; they only benefit you) while the enemy can see you running in their field of vision, you get yourself in trouble every time and make for a bad spawn point for your squad. That’s not smart team play, that’s selfish and it doesn’t help anyone.

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Whining and Online Passes

March 10th, 2012 No comments

Let’s get started with the gaming community as a whole and their love of whining. If you’re a fan of any game and the developer announces changes that aren’t to your liking, remember that they have an entire ecosystem to keep in mind; not just you.

Since I’ve been a long standing fan of the Battlefield series, I’ll use it as an example. I’m sure most will agree that the USAS + frag rounds are the most hated combo in BF3. Fans bitched, DICE listened and will be nerfing aforementioned combo in a yet to be dated patch. Fans are also kind of split with the MAV elevator use and depending on what side you’re on, you’re either applauding or pumping your fist.

Now, just because your favorite exploit is being nerfed or patched up doesn’t mean you spend the rest of your days trolling anywhere possible to display your disgust; be a man, man. If the balance of something is way off for the community, they have a responsibility to equalize the field for the masses. What, did you think you’d seriously continue your entire career with the same load out each time, with a ridiculously artificial KDR? You’re not the only one that’s paid to play, so learn to pick a new load out and stop depending on your crutch.

If it isn’t using n00by and known overpowered weaponry that causes online arguments, it’s the cost of things. Most gamers are cheap bastards and we’ve gotten accustomed to look for the easy way out (cheat codes anyone?). Game publishers and developers have been fully aware of this, however they have taxes, salaries, property leases, insurance, royalty payments, music licensing clearances, distribution costs, etc. just like any other business incurs, making them no different to most other business models. Since most of the bitching and whiners are under 22 years old, money isn’t exactly aplenty with that demographic… and apparently neither are brains.

When you enjoy your favorite game online with friends, keep in mind the gods of gaming didn’t just wave a wand, enabling online play. The publishers bought the equipment, networking services, and staff to have them there and surprise; they all cost real money. When you “save a few bucks” by buying a used copy, the publishers and developers also lose a few bucks when you play online. How? They profited from the original purchase but when it’s sold or traded and that entity must profit to make it worth their while, the publishers don’t see a penny of that recycled purchase. However they’re expected to still provide the servers and back end to support your play at no additional cost to you, right?

Your online pass now makes certain that you buy new so the money stays within the publisher cycle to keep providing these services we enjoy ongoing. Think for a moment; if you worked your balls off on a project that many loved and enjoyed, however all you got was high fives and lots of Facebook friends saying what a great job you did, how long would you continue to support it with no income?