I Wanna Add You

July 1st, 2012 No comments
Toez, can I play with you?

Toez, can I play with you?

Many might think I have a YouTube channel for fame, some would think it’s the money, still others may think it’s to have an endless pool of people to play with. It’s about time I address this head-on.

I’m a fan of film and video games, and would enjoy a career in the entertainment industry. I live in Los Angeles, so it’s a given, right? Like anything else, there are tons of “me” out there already so it’s not going to be easy. Since I like to game, editing gameplays has given me a chance to work with software and skills necessary for anything in TV or film later on. I’m not saying I’m a pro at this point, but I’ve learned quite a bit and have even landed a few jobs already in entertainment.

Having a little notoriety within a certain fanatical community however isn’t what it’s cracked up to be. I used to get asked several times a week to add someone to their friend list until a recent PSN FW update allowed random friend requests to be turned off, and I took advantage of it. Do I dislike you or playing with new people? No, but when you add someone that almost literally begs you, then never plays with you after caving in for a month, I really don’t need to see when you’re on or offline because in the end, you won’t play anyway. That gets annoying when recording too, hence why I’d delete you anyway if we haven’t connected in a month or less.

I usually get on late night Pacific Standard Time, but that doesn’t seem to stop kids of other countries from sending requests either. Odds are, I’m fragging while you’re just getting up in the morning. I don’t want to hear that you’re different either. I’ve been going through this for well over a year and not a single person has done what they said they’d do, so it’s my choice to just ignore them whenever possible because it’s gotten quite annoying now. Now drama queens are recently coming out of the wood works too. If this makes you hate me and feel you must retaliate against me online, go ahead. Clearly you have more disposable time than I do.

I do appreciate fans of my work and am a sociable person but if you insist on reaching out to me, why not tweet me or comment on my Facebook page? Having me on your friend list won’t solve anything, and I’m flattered that many of you try but I’m afraid it’s been ruined as it’s ultimately my call to send the invite and seeing that I already have plenty to choose from, I’m not in a rush to add more.

Gettin Dat YouTube Monnaay

June 22nd, 2012 1 comment
YouTube Money

Imma be rich! Bitch, please

If you thought I was going share with you how to make money like rappers in a hip/hop video, you’re just as high as they are. There are plenty of people (I mean kids) that think they’re MLG so they record their gameplays, commentate about their l337 skills & kill streaks, while shitty dubstep is blaring in the background. It’s a recipe for millions of views & hundreds of thousands of subscribers who are loyal and watch your every move overnight, amirite? Before you make that appointment with your local Mercedes-Benz dealer hotshot, listen up.

I remember watching a YouTube video from d0n7bl1nk in which he thanks his subscribers for watching & allowing him to make enough money from his channel to stay home, game, and post videos of him playing games. Sounds like a dream, yeah? Well, today he published a new video in which he admitted he’s now getting a sharp decline in video views despite having over 40,000 subscribers and is forced to look for a real job so he won’t be uploading as much. How’s this possible? There never really was a gravy train on YouTube, but tons of suckers fell for what I call “the trap”. Many figured financial freedom was just a few uploads away… man, were they stupid.

I’ve seen a ton of channels pushing to get partnered to “cash in” in the past year. The instant some of those channels did in fact get a partnership, their quality went to shit because they figured all they had to do was publish anything, and they’ll still get paid. One guy in fact used to speak highly of my channel and expected me to return the favor (bka “kiss his ass”), but I didn’t so when he began amassing a following, he frequently commentated about himself and of those that kissed his ass regularly, usually over someone else’s donated gameplay. He can be a negative individual with his comments and tweets (when I would actually read them), but he loves to tout that he’s a director for a well known community channel when in fact he’s simply just a producer… and not much of one at that. He tried the easy way yet still isn’t making any more than what it costs to buy a tank of gas per month.

I make videos that I like and I think my subscribers would want to see and hopefully learn something from. I don’t think about favorable comments and/or ratings, how can I monetize my videos/channel more, how to get sponsored or get free shit out of it. I make videos because I enjoy making videos. Period. It’s a hobby, not an answer to how to make quick money while sitting on your ass. I’ve invested my time, energy, and money into learning this craft with the tools to create better content for the subscribers and others that will actually watch my videos, not for 25,000 ghost subs or a faux partnership. Consider all of this the next time you’re about to click the subscribe button on someone’s channel and/or want to begin creating videos yourself.

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100, 250, 500

June 7th, 2012 No comments

Numbers, that’s all they are. I’m passionate about learning all I can with video editing & compositing. It’s a hobby I’ve recently picked up that I really enjoy. I’m not sure where it may take me, but I do like creating something people may enjoy. I’m guessing that when over 500 people have subscribed to me on YouTube, they saw passion in a particular video and decided to be notified of similar content to watch in the future. Hence, where these numbers come into play.

I purposefully delayed creating my one hundredth video to YouTube to co-ordinate with achieving 500 subscribers, both of which are milestones to me. To have over 250,000 total views worldwide is incredible. My very first video was of a glitch I noticed in Red Dead Redemption taken from my iPhone 3G. I’ve had the account for years but like most, never thought of uploading anything since there already so much content out there. Then, I watched a few other game play videos and it hit me; “I can do this too.”

Sure, the first 20 or so videos aren’t the greatest, but they were necessary stepping stones in order to advance. I’m no Hollywood director or anything, but I’ve learned A LOT and don’t want to stop learning and creating content. Some on YouTube are about the money, which there isn’t very much of unless you have tens of millions of views, but it’s obvious as they take shortcuts, dual or triple comm with others and/or upload someone else’s content only to add their voiceover on it to make it theirs. Every one of my videos are 100% mine as I’ve either become the “tips & info” guy, or infamous for commentaries which have been featured on a few community channels.

To those of you that subscribe or even just watch, thank you.

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Teamwork in Online Gaming

April 14th, 2012 8 comments

Let’s first start with the definition, shall we?

team·work /ˈtēmˌwərk/

Noun:
The combined action of a group of people, esp. when effective and efficient.

In a recent online gaming match where the object is to play together as a team for a common goal, I told a long time friend and squad mate to shoot an enemy instead of running toward him to get a knife kill. As someone who has over 800 knife kills in this particular game, I know how satisfying it is to get knife kills, but I do them when flanking the enemy and when they least expect it; not running toward their field of vision where their only reaction is to shoot.

Well, his actions and decision to run into “the middle of the street” to possibly chase down that one knife kill just as I spawn in on him, got us both spotted and killed. We lost the round shortly after and I commented that their negative kill/death is indicative of poor decisions and bad habits. Granted, I didn’t say it like that, but that’s what I was getting at.

While it’s just a video game and no one is “going professional”, I spent my money to buy games to win them, have fun, and play as a team whenever possible. I don’t think that any boxer or professional sports team has the mindset of losing every match they have with continued bad habits, or they wouldn’t be successful. His retort was that he bought the game and can play it any way he sees fit; while this is true, my intention isn’t to ruin anyone’s experience or fun, however he seems to constantly run into trouble when facing enemies. Whether it be a knife kill or running toward a tank with C4, I’ve seen him run into their field of vision where 8 times out of 10, he gets killed in the process.

So why the post on this you ask? Because in objective play where you only have so many lives or “spawns”, you’re wasting valuable TEAM tickets with poor decisions and behavior like this and maybe some have forgotten what it means to play together as a team. It’s not just once or twice, but this is many times in ANY particular round. A negative KDR, or kill/death ratio, is indicative of your play style not working. If this was a pro sport, a coach would yell and bench you; I’m no coach and am not trying to be, but rather I’m trying to guide and help by acknowledging a bad habit that if corrected would actually benefit everyone, especially the player.

His reaction to my comments since he felt as if I was attacking him was to turn off the game instead of reasoning why I felt that way. Again, I wasn’t ever rude or disrespectful, but I was disappointed. He is set in his ways since he won’t take constructive criticism and acknowledge what is really best for team play as well as for himself in the long run. He got offended, and I can understand that, but far be it for me to push my thoughts onto someone else.

Play the game, have fun, but if others around you are saying stop being selfish by running around and trying to knife kill everyone (they don’t help the team; they only benefit you) while the enemy can see you running in their field of vision, you get yourself in trouble every time and make for a bad spawn point for your squad. That’s not smart team play, that’s selfish and it doesn’t help anyone.

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Whining and Online Passes

March 10th, 2012 No comments

Let’s get started with the gaming community as a whole and their love of whining. If you’re a fan of any game and the developer announces changes that aren’t to your liking, remember that they have an entire ecosystem to keep in mind; not just you.

Since I’ve been a long standing fan of the Battlefield series, I’ll use it as an example. I’m sure most will agree that the USAS + frag rounds are the most hated combo in BF3. Fans bitched, DICE listened and will be nerfing aforementioned combo in a yet to be dated patch. Fans are also kind of split with the MAV elevator use and depending on what side you’re on, you’re either applauding or pumping your fist.

Now, just because your favorite exploit is being nerfed or patched up doesn’t mean you spend the rest of your days trolling anywhere possible to display your disgust; be a man, man. If the balance of something is way off for the community, they have a responsibility to equalize the field for the masses. What, did you think you’d seriously continue your entire career with the same load out each time, with a ridiculously artificial KDR? You’re not the only one that’s paid to play, so learn to pick a new load out and stop depending on your crutch.

If it isn’t using n00by and known overpowered weaponry that causes online arguments, it’s the cost of things. Most gamers are cheap bastards and we’ve gotten accustomed to look for the easy way out (cheat codes anyone?). Game publishers and developers have been fully aware of this, however they have taxes, salaries, property leases, insurance, royalty payments, music licensing clearances, distribution costs, etc. just like any other business incurs, making them no different to most other business models. Since most of the bitching and whiners are under 22 years old, money isn’t exactly aplenty with that demographic… and apparently neither are brains.

When you enjoy your favorite game online with friends, keep in mind the gods of gaming didn’t just wave a wand, enabling online play. The publishers bought the equipment, networking services, and staff to have them there and surprise; they all cost real money. When you “save a few bucks” by buying a used copy, the publishers and developers also lose a few bucks when you play online. How? They profited from the original purchase but when it’s sold or traded and that entity must profit to make it worth their while, the publishers don’t see a penny of that recycled purchase. However they’re expected to still provide the servers and back end to support your play at no additional cost to you, right?

Your online pass now makes certain that you buy new so the money stays within the publisher cycle to keep providing these services we enjoy ongoing. Think for a moment; if you worked your balls off on a project that many loved and enjoyed, however all you got was high fives and lots of Facebook friends saying what a great job you did, how long would you continue to support it with no income?